Cleric

Cleric

Ancient Guild

Life Points35
Intelligence6

Starting abilities

  • +1 with Maces and Hammers

Level 2

Cleric reaches Level 2 with 100 Experience Points (XP) and gains these extra abilities:

Level 3

Cleric reaches Level 3 with 220 Experience Points (XP) and gains these extra abilities:

  • +1 card at the end of each turn
  • +1 : every attack deals 1 less

Cards that give Cleric a bonus 6

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