
Some cards have secondary effects, indicated with text on each card, which will take effect after the primary effect is resolved.
If you play a card, using the secondary effect is mandatory and must be resolved, if possible.
If you don't have access to the Market during your turn (by having a Monster in front of your Hero) then any Market effects are ignored (e.g. Remove a card from the market).
Draw a card from your deck.
If your deck runs out, shuffle your discard pile to create a new deck, then continue drawing.
If you play a card with the “Draw a card” secondary effect with no more cards to draw and no cards in your discard pile, this effect is ignored.
Cards played during this turn stay in play and are not shuffled into the new deck. Cards you buy, instead, go straight to your discard pile: if you have to reshuffle it, you could draw them in the same turn you bought them.
Some secondary effects state “Remove a card from your hand” or “Remove a card from the Market”.
To remove a card, remove it from the game instead of discarding it. Sold cards are also removed from the game.
If you end up without any cards (hand, deck and discard pile all empty) you lose the game.
Example: If the Hammer is played (secondary effect: “Remove a card from your hand”) as the last card from their hand then the player has no cards to remove and this effect is ignored. Pro tip: Play the Hammer last if you do not want to remove any cards from your hand.
It is useful to remove cards in order to optimize your deck and make it more efficient.Some cards force you or other players to discard cards.
The card to be discarded is chosen by their owner, unless stated otherwise, and are placed face up into their owner’s discard pile.
In a game with 3-6 players, effects which make your opponent to discard cards, always target the player to your left, regardless of the target of the attack.
Example: If playing a card with the “Discard a card” secondary effect on a Monster, the player on the left (or otherwise his opponent in a 3-6 player game) always discards, even if the monster/s are not his.

This item can help any class of Hero to avoid unlucky hands.
It is a useful item for anyone who uses heavy Weapons and isn’t discarded at the end of the turn.
Place Sheath in front of your Hero character board. At any point during your turn, if there are no Weapon on top of this card, you can sheath up to one Weapon card from your hand for use in any later turn.
Place that Weapon on top of Sheath card. When you want to play that Weapon discard Sheath .
Discard any sheathed Weapon at the end of each adventure.